Common Research Methods:

  • Interviews

  • Surveys

  • Usability Studies

Interviews:

A research method used to collect in-depth information on people’s opinions, thoughts, experiences and feelings.

Interviews are usually conducted in person and include a series of open-ended questions. Where the researcher asks the user about their experience. use interviews when your questions require a detailed response.

Benefits:

  • Allow you to understand what users think and why 

  • Opportunity to ask follow-up questions and really understand the user’s experience

Drawback:

  • Interviews take a lot of time and money this means you’ll end up with a 

  • Small sample size which can be risky

Surveys:

 An activity where many people are asked the same questions in order to understand what most people think about a product.

Surveys allow us to hear from a larger number of users than we can during interviews. surveys include a mix of quantitative and qualitative questions.

Research Benefits:

  • Surveys allow us to get feedback from a larger sample size of users

  • Fast and inexpensive you can hear perspectives from a lot of users very quickly

Research Drawback:

  • That feedback from users is limited survey questions don’t allow for in-depth feedback

Usability Studies:

They are a technique that helps us evaluate a product by testing it on users. The goal of a usability study is to identify pain points that the user experiences with different prototypes, so the issues can be fixed before the final product launches.

During a usability study you get a chance to see how your end users interact with your new product or feature and afterwards you can interview the users to learn more about their experience.

Research Benefits:

  • Usability studies allow us to observe first-hand user interaction with our product

  • Keep our assumptions from getting in the way of acknowledging the user’s actual experience

  • In-depth feedback

Research Drawbacks:

  • Only measure one thing how easy the product is to use.

  • Usability studies are expensive because you have to bring users into a lab and reimburse them for their time.

  • How a user interacts with your product in a lab environment is different than how they will actually use it in real life.

Post-launch Usability Study:

might include data like success metrics and key performance indicators which are commonly known as kpis

Key Performance Indicators:

are critical measures of progress toward an end goal. The kpis for an app or new product launch might include things like how much time the user spent on a task or the number of clicks they used to make a purchase.

Check out my behnace or my portfolio for examples.